Roblox I-Studio liqonga lophuhliso elinamandla elivumela abasebenzisi ukuba benze imidlalo yabo kunye namava abonakalayo. Kule tutorial, siza kukubonisa indlela yokwakha ihelikopta yakho Roblox Studio, enemiyalelo eneenkcukacha. Funda indlela yokuphatha ulawulo, yongeza oopopayi kwaye ubhabhe ihelikopta yakho ungene Roblox Isitudiyo namhlanje!
Uyenza njani ihelikopta ngaphakathi Roblox zeStudiyo
Roblox Isitudiyo sikunika amandla okucwangcisa phantse nantoni na kwihlabathi elikhulu lamathuba angapheliyo. Izakhono zokucwangcisa eziphezulu azifuneki, kodwa ulwazi oluncinci lwanele. Ngoko ke, ungasebenzisa zonke izixhobo eziyimfuneko.
Kuba abadlali abaninzi babuza imibuzo rhoqo ngokunxulumene nalo mdlalo, ngeli xesha siya kukuxelela indlela yokwenza ihelikopta usebenzisa Roblox Isitudiyo.
Amanyathelo okwenza i-helicopter ngaphakathi Roblox zeStudiyo
Ukwenza i-helicopter kunokuba lula kunokwenza imoto kulo mdlalo, ngokuyinhloko ngenxa yokuba akufuneki ukuba uqaphele iingxaki ezibangelwa yi-terrain.
Ukuqala, kuya kufuneka wongeze isantya somzimba kwaye usete amandla aphezulu ehelikopta, ukwenza oku kufuneka usete nje 0, x, 0. Nangona kunjalo, kufuneka wenze olwakho uvavanyo kwaye ujonge ukuba la maxabiso ngawona alungileyo kwi-x axis. Ngoku, kufuneka usete ixabiso elifanayo le-axis ka-y.
Inyathelo elilandelayo kukuseka isantya somzimba ukuya phambili okanye umva ukuya ngasekhohlo nasekunene kwaye ukwenza oku kufuneka ubonise amandla aphezulu. x, 0, x, ukuseka amaxabiso ahambelanayo. Kubalulekile ukuba usebenzise iscript ukucwangcisa isantya, inokuba ngoncedo lweCframe: vectorToWorldSpace, kuba kufuneka ithathele ingqalelo ukuba isantya esixeliweyo sinendawo ehambelanayo kodwa ngokujikeleziswa ngokupheleleyo.
Kwimeko yokujikeleza kwehelicopter kufuneka uthathele ingqalelo isantya somzimba. Ngoko kufuneka uyisete 0, x, 0. Ngoku ukongeza ukubamba kokugqibela kwaye ujike ujonge phantsi ungaseta i-gyroscope yomzimba kwaye wenze uhlengahlengiso kumandla aphezulu kwakhona x, 0, x kwaye ulungelelanise i-cframe kwii-engile zeCframe (a, 0, b), ugcine engqondweni ukuba kwi-a okanye b kufuneka ubeke ixabiso lokujikeleza ngokuxhomekeke kwindlela imodeli ejoliswe ngayo.