The spells in Clash of Clans They are fundamental elements in the game's strategic battles. These powerful tools allow players to unleash special abilities to weaken enemy defenses or protect their own structures. Learn about the different types of spells available in Clash of Clans and discover how to use them efficiently to achieve victory in war.
What are Spells in Clash of Clans
The spells in Clash of Clans They are a powerful tool that complements your strategy in both the attack and defense of your village. These magical abilities allow you to create special weapons that are essential in combat.
Spells are a fundamental part of the game, giving you a strategic advantage over your opponents. With them, you can boost your troops' damage, heal them, summon additional units, and much more. They are the key to conquering enemy villages and protecting your own.
Some of the most common spells are the lightning spell, which produces an electrical discharge that damages enemy buildings and troops; the healing spell, which restores your troops' hit points; and the cloning spell, which creates exact copies of your units.
The spells in Clash of Clans They are obtained in the spell laboratory, where you can research and improve your magical abilities. The more you use them and the better they get, the more effective they will be on the battlefield.
To use a spell, you must select it before beginning an attack. Once in battle, you can strategically place them in the desired area to maximize their effectiveness. It's important to note that spells have an elixir cost, so you need to manage your resources wisely.
In conclusion, the spells in Clash of Clans They are an essential part of your game strategy. Its magical power can make the difference between victory and defeat. Don't underestimate their power and use them wisely to ensure success in your battles!
What is the price of Spells in Clash of Clans?
In the fascinating world of Clash of Clans, spells are an essential part of achieving victory in the epic battles fought. But how much do these powerful spells really cost?
The price of each spell can vary depending on its level and type. However, on average, a payment in elixir and dark elixir ranging between 7.000 and 60.000. This wide range of prices reflects the diversity of spells available and the strategic importance that each of them entails.
As you progress through the game, you will discover that some spells have an additional research cost. This means that, in addition to the resource cost, you will also need to invest time and resources into unlocking and upgrading your spells to take full advantage of their potential.
It is important to note that spells play a fundamental role in the effectiveness of your attacks and defenses in Clash of Clans. Therefore, it is recommended that you reserve a portion of your resources to invest in research and training for these powerful spells.
Remember that as you level up and face more difficult challenges, you will need to upgrade and unlock new spells to maintain your tactical advantage on the battlefield.
In short, the spells in Clash of Clans They have a cost that varies depending on their type and level, generally paid with elixir and dark elixir. Additionally, some spells require an additional investment in research. Don't underestimate the power of spells, as they can make a difference in your attack and defense strategies. Prepare your ingredients and cast your spells to achieve glory in Clash of Clans!
What are the Spells in Clash of Clans
Spells are a fundamental element in the game Clash of Clans, since they can make a difference in the course of a battle. In this game, spells are divided into two large groups:
Attack Spells: These spells are used to enhance the damage of our troops and weaken enemy defenses. There are different types of attack spells, such as direct damage spells, area damage spells, or healing spells. Each one has a specific function and can make a difference in the development of the attack strategy.
Defense Spells: These spells are used to protect our villages from enemy attacks. They can strengthen existing defenses, slow down enemy troops, or even cause damage to attackers. Like attack spells, there are different types of defense spells to suit the needs of each player.
In short, spells are an important strategic tool in Clash of Clans. Its proper use can make the difference between victory and defeat in a battle. Therefore, it is essential to understand the different types of spells available and learn how to use them effectively in each situation. Good luck on the battlefield!
Lightning Spell
The Lightning Spell is a powerful tool used in battle to cause damage to buildings and troops in a specific area. Its destructive power makes it a popular choice among military strategists.
This spell has a total damage of 150, making it a real threat to any target in range. Its ability to reduce enemy buildings to rubble and weaken defenses is extremely effective.
The casting time for this spell is only 3 minutes, making it very versatile in combat situations. Its rapid creation allows its strategic use at critical moments in a battle.
The Lightning Spell does not discriminate targets, it can be used against any enemy troop or building. This gives strategists the freedom to choose the objective that best suits their tactical needs and objectives.
In short, the Lightning Spell is a highly destructive and versatile combat tool. Its ability to deal damage in a small area makes it ideal for weakening enemy defenses and allowing allied troops to advance. With a fast crafting time and no target limitations, this spell is an indispensable option in any war tactic.
Spell of Fury
The Fury Spell is a powerful tool that can unleash the true potential of your troops in battle. This spell creates a circle of rage that envelops troops within its radius, giving them a huge advantage in speed and attack strength.
The main benefit of this spell is the increased damage it provides to your troops. With the Fury Spell, your troops will have a 130% increase in their ability to deal damage to enemies. This can make a difference in intense combats, where every hit counts.
But that's not all, this spell also grants a significant increase in the speed of your troops. With a 20% improvement in speed, your units will be able to move more quickly around the battlefield, allowing you to get the upper hand and strategically attack the enemy.
It is important to note that the Fury Spell has an area effect, meaning it affects all troops within its radius. This is especially beneficial when you have a large group of soldiers or units, as everyone will benefit from this powerful ability.
Additionally, this spell has a casting time of 6 minutes. If you plan to use it in battle, make sure you have it ready and available before launching into combat. Strategic planning is key to maximizing the benefits of this skill.
The Fury Spell targets both ground and air units. This means you can use it effectively regardless of your troop composition. Whether you're attacking an enemy on the ground or defending against an aerial attack, this spell will be equally useful.
Don't underestimate the power of the Fury Spell. It is a valuable tool that can change the course of a battle in your favor. Harness their potential and turn your troops into an unstoppable force on the battlefield.
Freezing Spell
The Freezing Spell is a powerful tool that can make the difference in any battle. When activated, it causes an icy explosion that paralyzes enemy troops, leaving them completely immobilized. Additionally, this spell has the ability to disable defenses within its coverage area, giving the player a great strategic advantage.
The duration of this spell is 2.5 seconds, enough time to neutralize any enemy threat. Its damage type is area damage, meaning it affects all targets within its range. This is especially useful when facing groups of enemy troops, as it allows you to neutralize several units at once.
The casting time for the Freezing Spell is 3 minutes. Although it may seem like a relatively long time, the wait is worth it, as this spell can change the course of a battle in a matter of seconds. It is important to plan its use strategically and make the most of its effect.
The targets of the Freezing Spell are both ground and air. This makes it a versatile tool that can be used in different combat situations. Whether stopping the advance of a horde of ground enemies or disabling air defenses, this spell will adapt to the player's needs.
In conclusion, the Freezing Spell is an essential skill for any military strategist. Its ability to pin down enemy troops and disable defenses in its coverage area makes it an invaluable tool on the battlefield. Plan its use wisely and make the most of its power to ensure victory.
Invisibility Spell
This spell has the ability to make everything unreachable within its radius, except walls and siege engines. It is an incredibly useful tool for those who want to hide and go unnoticed by their enemies.
With a duration of 3.75 seconds, the invisibility spell gives the user enough time to escape dangerous situations or to sneak up on strategic targets. However, it is important to note that once the spell wears off, the user will become visible again and will be exposed to possible attacks.
The type of damage caused by this spell is area damage, meaning it can affect multiple enemies at the same time. This feature makes it a valuable option in battles where multiple opponents face each other simultaneously.
The spell's casting time is 3 minutes, which may seem long, but its potential to change the course of a battle makes it worth the wait. It is important to plan its use strategically, ensuring you have it ready at the right time.
The invisibility spell targets both ground and aerial enemies, making it a versatile tool on the battlefield. It can be used both to evade melee attacks and to surprise unsuspecting flying enemies.
Healing Spell
Create a healing circle and heal your troops while they are within its radius.
Total Troop Healing: 600.
Total Healing of Heroes: 330.
Damage Type: Area.
Time of preparation: 6 minutes.
Objectives: Land and air.
The Healing Spell is a powerful support tool on the battlefield. By creating a healing circle, this spell has the ability to heal your troops as long as they are within its radius of effect. This ability can make a difference in intense combat, providing valuable healing to your units, allowing them to survive longer and continue fighting.
The total troop healing this spell can provide is 600, which is significant considering that it can cover several units at once. Additionally, he can also heal heroes with a number of 330 of full healing, which is especially useful since heroes are often crucial in battle.
The Healing Spell's area damage type makes it an effective option against grouped enemy units, as it can affect multiple units at once. This makes it an excellent choice for taking on ground and air enemies, giving you a strategic advantage on the battlefield.
The elaboration time of the Healing Spell is 6 minutes, meaning it is relatively quick to prepare before battle. This allows you to use it effectively in different scenarios, whether in planned attacks or in unexpected situations.
In short, the Healing Spell is a valuable skill that can make a difference in your battles. With its ability to heal your troops and heroes, its area damage, and its effectiveness against ground and air targets, this spell becomes an essential tool to improve your combat strategies.
Jump Spell
The Leap Spell is a powerful magic that will allow your troops to overcome obstacles on their path to victory. With this spell, your brave warriors will be able to jump over enemy walls, surprising your opponents and weakening their defenses.
This spell lasts 20 seconds, during which time your troops will be able to move freely and overcome any barrier that comes their way. With its powerful area damage, the Jump Spell will affect all enemies in its radius of action, wreaking havoc on the enemy ranks.
This spell will require 2 housing spaces, ensuring that your troops are well prepared to use it at the right time. Its crafting time is 6 minutes, so you will have to plan ahead for its use in battle.
It is important to note that the Jump Spell only affects ground units. If your strategy is based on air attacks, you will need to consider other spell options that suit your needs.
Use the Jump Spell wisely and strategically to ensure victory in your battles. Don't miss your chance to surprise your enemies and blast your way to glory!
Cloning Spell
The Cloning Spell is a powerful tool that will allow you to duplicate both ground and air troops on the battlefield. Discover its incredible replication capacity and make the most of its strategic potential.
Cloning Capacity: 18. The Cloning Spell has the ability to create up to 18 exact copies of target troops. Imagine the impact you can generate by multiplying your forces and filling the battlefield with an unstoppable legion.
Damage Type: Area. This spell not only clones units, but also deals damage in a certain area. This means that you will not only multiply your troops, but you will also be able to wreak havoc on the enemy ranks.
Preparation time: 9 minutes. Taking into account the casting time of the Cloning Spell is crucial to planning your strategies. Make sure to use it at the right time to surprise your opponents and gain maximum advantage in battle.
Objectives: Land and air. The Cloning Spell can clone both ground and air troops, making it a versatile tool for any type of engagement. No matter what type of unit you need to multiply, the Cloning Spell will be at your disposal.
In short, the Cloning Spell is a resource of great strategic value that will allow you to double your forces and cause massive damage on the battlefield. Master its cloning ability, take advantage of its area damage type, and carefully plan its crafting time to achieve victory in your battles. Don't miss this powerful tool!
Poison Spell
The Poison Spell is a powerful tool that you can use in battle to eliminate enemy troops from the rival clan's castle. Its main functionality is to produce toxic gases that cause great damage to a wide area of effect, affecting both ground and air troops.
This spell is especially effective in situations where there are many enemy troops grouped in one place. When thrown, it creates a cloud of poison that spreads rapidly, causing constant damage to all units within its radius of action.
Poison Spell Features:
- Maximum damage per second: 90 points. This spell deals constant and significant damage to poisoned troops, ensuring their progressive elimination.
- Deceleration: Reduces the movement speed of affected enemy troops by 26%. This makes it difficult for them to move and leaves them more vulnerable to attacks from your defenses.
- Attack: Reduced by 35% for troops under the effect of poison. This weakens their ability to attack and makes them less dangerous to your defenses.
- Damage Type: The damage dealt by the Poison Spell is area damage, affecting all units in its range. This is especially useful against large groups of enemy troops.
- Time of preparation: The spell takes 3 minutes to prepare before it can be used again. It is important to plan its use strategically on the battlefield.
- Objectives: It can affect both ground and air troops, making it a versatile and useful spell for any type of confrontation.
The Poison Spell is an indispensable tool for those looking for an effective way to eliminate enemy troops during battle. Its ability to inflict constant damage, reduce movement speed and weaken the attacks of enemy units, make this spell a powerful option to ensure victory in your confrontations.
Acceleration Spell
Increases the movement speed of your troops, giving them a significant tactical advantage on the battlefield.
This spell offers a speed increase of 28, allowing your troops to move more quickly towards their objective and respond more quickly to enemy threats.
The duration of this powerful spell is 10 seconds, giving your troops precious time to maximize their mobility and make the most of this strategic advantage.
The effect of this spell is area, meaning that all units within its range will benefit from the acceleration, both ground and air troops.
The elaboration time of this spell is 3 minutes, ensuring it is ready to be used in every crucial battle where you need that extra boost to ensure victory.
The targets of this spell are both units land and air, making it a versatile tool for any military strategy.
Bats spell
Summon an army of bats at any point in battle, without triggering traps.
Bat Units: 7.
Effect Type: of area.
Time of preparation: 3 minutes.
Objectives: Defenses.
The Bat Spell gives you the power to summon a fearsome army of bats and use them strategically in your battles. This spell is especially useful as it does not trigger traps, allowing you to surprise your opponents and take full advantage of its effectiveness.
By using this spell, you will be able to summon a total of 7 bat units at any point in the battle. These bats will attack the enemy's defenses, causing an area effect that will affect multiple targets at the same time.
The casting time for this spell is 3 minutes, meaning you need to plan and anticipate before using it in combat. However, the wait is worth it, as once the bats are summoned, they will wreak havoc on enemy defenses.
Bats will focus exclusively on attacking enemy defenses, making them an ideal ally for dismantling enemy fortifications and making way for your main army.
In short, the Bat Spell is a powerful offensive tool that allows you to summon an army of bats without triggering traps. Its area effect and ability to attack defenses make it a strategic and devastating option in battle.
Earthquake Spell
The Earthquake Spell is a powerful tool that can wreak havoc on your enemies. This spell has the ability to damage all buildings within its range.
What can you expect from the Earthquake Spell?
- Damage: 14%: The earthquake spell is capable of causing considerable damage to enemy buildings. Its destructive power is fearsome and can seriously weaken enemy defenses.
- Radius: 3.5 squares: The range of the earthquake spell is quite wide, allowing you to attack multiple buildings simultaneously. There is no place for enemies to hide.
- Damage Type: Area: This spell deals area damage, meaning it will not only affect the main building, but also nearby structures. No building will escape its fury.
- Preparation Time: 3 minutes: You will only need to wait 3 minutes for the earthquake spell to be ready to be cast. Plan your attacks well and make the most of this powerful spell.
- Objectives: Buildings and walls: The earthquake spell primarily targets enemy buildings, but can also weaken the protective walls surrounding your base. There is no safe place for your enemies.
Prepare to shake the foundations of your enemies with the powerful Earthquake Spell!
Skeletal Spell
The Skeleton Spell is a powerful magical ability that allows you to summon a horde of skeletons to fight on the battlefield. With this ability, you will be able to control 11 skeleton units to attack your enemies and protect your interests.
This spell has an area effect type, meaning it will affect a set of targets close to the location it is cast. Skeletons will be able to attack any ground target within range, making them a lethal threat to enemy units on land.
The crafting time for this spell is only 3 minutes, making it a quick and effective skill to use in combat situations. However, it is important to note that during this crafting time, you must ensure that you are protected and prepared to face possible enemy attacks.
Using the Skeleton Spell will give you a significant tactical advantage in battle, as skeletons can distract enemy forces, allowing you to attack from different angles and make a greater impact on the battlefield.
In short, the Skeleton Spell is an area magic ability that allows you to control 11 skeleton units to attack ground targets. Its quick crafting time and ability to distract the enemy make it a powerful strategic option during battle.