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«✅emz✅ attacks with explosions of hairspray that deal damage over time and slow opponents with his Super.
Emz is a fighter común which is unlocked as a Trophy Road reward upon reaching 8000 trophies. She has moderate health and low damage output. His Super can slow and damage enemies in a radius. His Star Power, Bad Karma, increases his main attack damage by 20% per hit. Emz's other Star Power, Hype, heals his health for 400 per second when his Super damages an enemy for the duration of his Super.
Attack: Spray
"Emz gives you a blast of her hair spray! It's strong enough to melt your face.Emz sprays his hairspray on multiple enemies at once, dealing moderate damage. Your hairspray lingers, damaging every 0.5 seconds.
Super: Caustic Charisma
"Emz creates a cloud of toxicity around him, slowing down the movement of enemies and damaging them."Emz creates a cloud of toxicity around him that can slow down and deal very little damage per second to enemies. The Super cannot be interrupted by stuns or takedowns. It is similar to Spike's Super and has almost the same radius as Sandy's Super, but Emz can move with his Super.
Stellar Powers
Negative karma
"Enemies that remain within the cloud of Emz's Toxic Hair Spray take increasing damage, 20% per hit."Enemies hit by Emz take 20% more damage within the cloud of their toxic lacquer before it disappears.
Bumblebee
"Emz recovers 400 health per second for each enemy within his Super's area of effect."Enemies that his Super Strike recovers the health of Emz 400 per second for each enemy, which equals a total of 2000 health in 5 seconds per fighter.
Tips
- Emz can perform guerilla tactics consisting of spraying hairspray and running for cover in quick succession due to his persistent main attack. However, unlike his Super, his main attacks don't go through walls and open spaces are required for these tactics to work.
- When using your Super, try to damage enemies behind walls so you can damage them while they can't harm you.
- If Emz is chasing you, don't run from her. Instead, get close to her to kill her because the longer you stay in her gas, the more damage you'll take, if you're close to her you'll take less damage. A good example is Mortis, if you know how to run you can easily get close to Emz without taking too much damage and take her down quickly. Note that experienced players will save their Supers to counter this tactic, therefore more caution is needed.
- Emz can deal better damage in the mid-long range, so don't bring fighters close to a short range where they would have an advantage over you. In Bibi's case, however, you can use her recoil against her, as long as you survived Bibi's recoil attack, you can use this as an opportunity to spam your persistent spray, forcing Bibi to retreat.
- When using Emz's Super, try to position yourself so the enemy is close to the edge of your Super range. This way, when you attack, the enemy will slow down and be forced to suffer the 3 ticks of your attack.
- Emz can deal 3 ticks of damage. Try to keep the enemy you are attacking at about 2/3 of the attack range, this will cause the enemy to receive 3 ticks of damage, with a maximum power level it can distribute 7000 damage if you get all 9 ticks. Be careful, if the enemy or the box is touched / facing a wall, it will only deal 2 or 1 ticks of damage.
- Emz is a great control fighter in Gem Grab and Brawl Ball due to her persistent attack. Use Emz to push your enemies to the opposite side while constantly collecting gems in Gem Grab or keep enemies slow when they have the ball in Brawl Ball.
- Emz can come in handy when chasing down low HP fighters as his lingering attack can stack in large amounts of damage and his Super can slow down fighters who are on the run. This attribute is beneficial during desperate times on Bounty or Gem Grab.
- Emz's main attack speed is fast enough to fire another lacquer cloud before her previous attack has completely dissipated. The damage from both attacks stacks on top of each other, effectively doubling their damage per second.
- Emz's Super's slowness provides useful defense against close range brawlers, especially those who rely heavily on movement skills like Mortis or Carl.