There are a variety of items that can help your pokemon to boost their stats and have the advantage over their opponents if you equip them with Character builds Pokemon Unite, efficiently, among them we have two types: battle items (Battle Items) and held items (Held Items).
Held items seem to work similar to normal items in that they will provide your pokemon bonus stats, such as Crit Chance, HP, and even Attack. These will increase your Pokemon's stats, players can only equip 3 held items during a single match.
In contrast, Players can only have 1 Battle Item during a match, and this will provide the player with an additional Active Skill to use. These battle items will work in a similar way to summoner spells from other MOBA games (League of Legends, Mobile Legends, or similar).
Build Power List In Pokemon Unite
The list of levels of the best constructions of Pokémon Unite Ranks the strongest builds to use based on ranked Pokemon tier list meta of play and overall popularity.
LEVEL S: The best Pokémon builds to use in Pokémon Unite.
LEVEL A: A solid build, but not as powerful as the Tier S options.
LEVEL B: Good choice and can be viable when used by an experienced player.
LEVEL C: An average option, it works well, but it is not a game changer.
LEVEL D: Below average, slightly on the weaker side of an average pick.
LEVEL E: A weak pick and I wouldn't recommend it unless you enjoy the style of play.
Equippable character builds in Pokemon Unite
ITEM RETAINED
Held Item | Description |
LEVEL A Rocky Helmet. | HP +18 ~ 240 Defense +0 ~ 28 Reflect Damage Max HP% + 3% ~ 5% When the Pokémon takes 10% of the maximum HP damage, damage is dealt to nearby opposing Pokémon equal to 3/4/5% of those Pokémon's maximum HP. |
LEVEL A Assault Vest. | HP +18 ~ 270 Sp. Def +0 ~ 28 Special Move Shield (Out of Combat) + 9% ~ 15%. When the Pokémon is not in combat for 7 seconds, it is granted a shield that nullifies Sp. Attack damage equal to 9/12/15% of its maximum HP. |
LEVEL B Exp Share. | HP +16 ~ 240 Movement Speed +0 ~ 150 Bonus Passive Experience +2 ~ 4. While the Pokémon has the least amount of Exp. Points on its team, it gains 2/3/4 Exp. Points per second. However, you will no longer receive Shared Exp. Points when your teammates defeat wild Pokémon. |
LEVEL C Sp. Atk Specs. | Sp. Atk +0.8 ~ +24 Sp. Atk Upon Goal +8 ~ 16. When the Pokémon scores a goal, its Sp. Atk increases by 12/8/16. |
LEVEL C Attack Weight. | Attack +0.6 ~ 18 Attack Damage Upon Goal +6 ~ 12. When the Pokémon scores a goal, its Attack increases by 9/6/12. |
LEVEL B Cookie Air | HP +8 ~ 240 HP Upon Goal +100 ~ 200. When the Pokémon scores a goal, its maximum HP increases by 100/150/200. |
LEVEL A Score Shield | HP +15 ~ 240. Shield and Focus + 5% ~ 10%. As the Pokémon tries to score a goal, it is given a shield equal to 5 / 7.5 / 10% of its maximum HP, and its goals cannot be interrupted while protected. |
LEVEL A Buddy barrier | HP +20 ~ 600 Shield + 20% ~ 40%. When using Unified Move, the attacker and their lowest HP ally gain a shield for 20/30/40% of their maximum health. |
LEVEL A Float stone | Attack +1.6 ~ 24 Movement Speed +0 ~ 120 Movement Speed Out of Combat + 10% ~ 20%. Increases movement speed by 10/15/20% when the Pokémon is not in combat. |
LEVEL A Focus's Band | Def +2 ~ 30 Sp. Def +0 ~ 30 HP Recover Amount 8% ~ 14%. When the Pokémon drops to HP, then every second for three seconds, it recovers 8/11/14% of the HP it had lost. |
LEVEL S Shell bell | Sp. Atk +1.6 ~ 24 Move Cooldown -0% ~ -4.5% HP Heal Amount 45 ~ 75. Restores at least 45/60/75 HP when you gain an ability. The higher your Sp. Atk, the more HP you recover. (10 second cooldown) ~ (Healing increased with Sp.Atk). |
LEVEL S Muscle band | Attack +1 ~ 15 Basic Attack Speed + 0% ~ 7.50% Bonus Attack Damage On Hit + 1% ~ 3%. When basic attacks hit, damage is increased by 1/2/3% of the opponent's HP. |
LEVEL B Leftovers | HP +16 ~ 240 HP Recovery +0 ~ 9 HP Recovery (Out of Combat) + 1% ~ 2%. When the Pokémon is not in combat, it recovers 1 / 1,5 / 2% of its maximum HP every second. |
LEVEL A Wise Glasses | Sp. Atk +10 ~ 39 Sp. Atk Percent + 3% ~ 7%. Increases Sp. Atk by 3/5/7%. (Healing increased with Sp.Atk). |
LEVEL A Scope Lens | Critical-Hit Rate + 0.4% ~ 6% Critical-Hit Damage + 0% ~ 12%. Basic attack critical strike damage increased. The higher the Pokémon's Attack, the more damage increases. |
LEVEL A Power Amplifier | Unite Move Charge Rate + 0.4% ~ 6% Move Cooldown -0.3% ~ -4.5% Unite Move Damage Increase + 7% ~ 21%. After the Pokémon uses its Join Move, the damage the Pokémon deals is increased by 7/14/21% for a short time. |
BATTLE ITEMS
Battle Item | Description |
LEVEL S Eject Button | Moves to a specified address immediately. Cool down: 70 Seconds unlock: Trainer Level 11 |
LEVEL C full heal | Removes all obstacles affecting your Pokémon and makes it immune to all obstacles for a short time. Cool down: 40 Seconds unlock: Trainer Level 14 |
LEVEL A potion | Heals your Pokémon for 12,5% of their maximum health. Cool down: 30 Seconds unlock: Trainer Level 3 |
LEVEL A X-Attack | X Attack increases the Attack and Sp. Of your Pokémon. Attack stats for 5 seconds. Cool down: 40 Seconds unlock: Trainer Level 7 |
LEVEL B X Speed | Increase your Pokémon's speed for a short period of time. Your Pokémon's movement speed will not be able to decrease while this item is in effect. Cool down: 50 Seconds unlock: Trainer Level 8 |
LEVEL B Fluffy tail | Prevents wild Pokémon from taking action and increases damage taken 1,5 times. Cool down: 25 Seconds unlock: Trainer Level 10 |
LEVEL A White smoke | Puts up a smoke screen that reduces the movement speed of all enemy Pokémon in a wide area. Cool down: 40 Seconds unlock: Trainer Level 13 |
LEVEL B Goal Accelerator | Increase the speed of your goal by 2 for a short period of time. Cool down: 90 Seconds unlock: Trainer Level 17 |
I hope it has been helpful. We will read in the next installment!