As expected, there will be a balance change in Brawl Stars to receive in the best possible way Colette already season 3.
What we did not expect was such a big change. Later you will see what we talk about.
Just buff on balance change?
There will practically only be buff in this new balance, some were seen coming, but others are a total surprise.
We will have changes in main attacks, in Supers, in gadgets and even in the game modes!
But enough of chatter, we present below the changes that we will see in Brawl Stars with the arrival of the third season.
Changes in game modes
- The rotation schedule for the Gem Catch, Brawl Ball and Survival (Solo / Duo) maps has been reduced from 14 to 7 days, which means there will be 7 maps per game mode, and each map will be played more frequently .
- A long list of classic maps based on community feedback has returned.
Survival
- Elixirs of Damage Increase have been reduced from 200% increase to 100%.
- The damage and health of the robot will scale based on the average level of the Brawlers in the map.
- The health of power cubes will now scale based on the average level of the Brawlers in the map.
Robbery
- The total life of the safe will now scale based on the power level of the Brawlers in the map.
Siege
- The health of IKE, the turret on this map, and the Robot, in addition to its damage, will now scale according to the average level of the Brawlers in the departure.
Balance change in Brawl Stars
- There was a big round of general adjustments regarding how the SUPER of the Brawlers mentioned below. The combination of his attacks, plus the SUPER, generally left the charge bar slightly incomplete.
- The changes made to the SUPER loadout were not made with the intention of improving or worsening the Brawlers listed, but to fix these little details.
- As a result of this alignment, the Brawlers affected in this are the following:
Barley, Colt, Jessie and Carl:
His SUPER recharges slightly faster when he uses his SUPER.
Colt, Jesse:
His SUPER recharges slightly slower when he uses his main attack.
Changes to brawlers
Because:
- The charge speed of his SUPER has been increased slightly, filling up completely when he connects 3 times his main attack.
- His SUPER recharges slightly slower when he uses his SUPER (It will still fill with 3 hits).
Bull:
- Total health increased from 4900 to 5000.
- His SUPER recharges slightly faster when he uses his main attack.
- His SUPER recharges slightly faster when he uses his SUPER.
Darryl:
- Increased total health from 4800 to 5000.
Dynamics:
- His SUPER will now charge when fully connecting two main attacks.
The cousin:
- SUPER charge speed increased from 10 to 9 hits.
- SUPER using SUPER's charge speed increased from 5 to 4 hits.
- GADGET "Asteroid Belt" blast radius increased by 11%.
emz:
- His SUPER will now charge when fully connecting three main attacks.
Genius:
- His SUPER will now charge when fully connecting three main attacks.
Jackie:
- The radius of effectiveness of "There is no that" has been increased 50%.
High:
- His SUPER will now charge when fully connecting three main attacks.
Mortis:
- The charge speed of his SUPER with his main attack was slightly decreased (does not affect his combos or interactions).
- SUPER recharge speed increased using it. Which now allows Mortis to recharge his SUPER using a SUPER + two main attack combo (previously there were 3 main attacks).
Nita:
- SUPER reload speed using his main attack increased from 7 to 6 hits.
- SUPER reload speed increased from 12 Bear hits to 10.
- Added a second delay when using the GADGET before it takes effect.
- Increased available number of GADGET uses per game from 2 to 3.
Rose:
- His SUPER will now charge when fully connecting three main attacks.
Shelly:
- Increased total health from 3600 to 3800.
- His SUPER will now charge when fully connecting two main attacks.
- His SUPER recharges slightly slower when he uses his SUPER.
Spike:
- Increased primary attack damage from 520 to 560 per hit.
- His SUPER recharges slightly faster when he uses his SUPER.
Tare:
- His SUPER will now charge when fully connecting four main attacks.
tick:
- His SUPER will now charge when fully connecting two main attacks.
Mr P:
- Decreased the reload speed of his SUPER using his main attack (still charges with 6 hits).
- Buttons now need 18 strokes instead of 16 to charge the SUPER.
Little bit:
- GADGET “Tuning Fork” Life per second reduced from 500 to 400 per second.
Arises:
- The star ability “Maxiboom” will no longer split when reaching maximum distance, only when hitting walls or enemies.
8-BIT:
- The star ability "Extra Life" will be replaced by "Connected", where 8-BIT will receive a speed increase when it is near its turret.
Gale:
- His star ability "Change of Airs" will now be replaced by "Freezing Snow" which will cause his main attack to apply a slow on hit effect of 0.4 seconds.
pam:
- The visual area of his turret healing has been adjusted to display the area correctly (it is now slightly smaller).
- The visual area of the GADGET “Seismic Modulator” has been adjusted to the turret area (it is now slightly smaller).
These will be all the updates we will have with the balance change in Brawl Stars!
Tell us what you think and what are the changes that you most expected.